![]() Server float dcs_rocketmarinechance = 0.1 Server float dcs_chaingunmarinechance = 0.5 Server float dcs_shotgunmarinechance = 0.5 Server float dcs_berserkmarinechance = 0.1 Server float dcs_plasmariflechance = 0.01 Server float dcs_rocketlauncherchance = 0.02 Server float dcs_supershotgunchance = 0.02 Server float dcs_megaspherechance = 0.02 Server float dcs_invulnerabilityspherechance = 0.02 Server int dcs_invulnerabilityspheredelay = 30 Server float dcs_armorbonuschance = 15.0 Server float dcs_healthbonuschance = 15.0 ![]() Server float dcs_cyberdemonchance = 0.02 Server float dcs_spidermastermindchance = 0.02 Server int dcs_spidermasterminddelay = 300 Server float dcs_painelementalchance = 0.1 Server float dcs_arachnotronchance = 0.1 Server float dcs_baronofhellchance = 0.1 Server float dcs_hellknightchance = 0.25 Server float dcs_chaingunnerchance = 0.4 0 means they won't stop spawning for this. Stops spawning things when this percentage has been killed. Server float dcs_maxkilledpercentage = 0 ![]() Change if it overlaps with other TIDs used in a mod. TID to be used by allies so they can be counted. TID to be used by monsters if dcs_hateplayers is true. Server int dcs_hatertid = 3145 //Currently unused, as this feature is broken. TID to be used by items so they can be counted. 2 = Spawners will only spawn next to players. 1 = Spawners don't spawn things if they can see players next to them. Server float dcs_allychancemultiplier = 0.0 Server float dcs_itemchancemultiplier = 1.0 Server float dcs_allydelaymultiplier = 1.0 Server float dcs_itemdelaymultiplier = 1.0 Automatically alert monsters shortly after being spawned. Server bool dcs_hateplayers = false //Currently broken. Server bool dcs_alliesobeymonsterlimit = true Server bool dcs_itemsobeymonsterlimit = true Server bool dcs_monstersobeyitemlimit = false 2 = count as percentage above initial number 1 = count only monsters above initial number Spoiler: CVARINFO (Open)Ĭode: Select all server bool dcs_disableall = false * Added an option to only spawn things away from players. * Spawners now make a preparation sound before spawning an enemy. Change its value if you know what you're doing. Spawned items will use its value as their TID so they can be counted. * Added dcs_itemtid cvar, only accesible through console. (NOTE: Since spawns have a small delay, limits will never be exact) * Added options to stop monsters from spawning when item limits are reached and vice versa. * Max monster values now can refer to either total monsters, spawned monsters or percentages. Useful for when you actually need to kill everything in a map. If that percentage is reached, things stop spawning until more enemies spawn somehow or its value is changed. * Added a max killed monsters percentage. * "Numbered" menu options now use sliders. Useful to diferentiate ally monsters from enemies. * Added option for spawned allies to flash blue. * Can define waves now! Set Wave duration and wave interval. Be warned: some allies might not work correctly with certain mods, and might block you! * Can spawn allies now! (fully disabled by default) Spawned allies can be dogs, marines or even monsters. * Monsters and items obeying each others' limit now can be correctly reset. Now they flash black online instead but it's better than nothing. ![]() Option to flash allies is now serverside. Can also be set to never spawn any of those plus cyberdemons and spider masterminds, or always spawn them which might break things. IE: Barons won't spawn in E1M8, and Mancubi and Arachnotrons won't spawn in MAP07. By default, they won't spawn in their maps. Oops.Īdded option to avoid spawning "map bosses". But forgot to update the changelog in the file. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |